Pickups and Props

''This page contains information about how Loot Drop works as well as details about the various pickups and props Special Agents will encounter in Cyber Duck. ''

Contents   1 Loot Drop   1.1 Loot Drop Mechanics     2 Pickups   2.1 Loot   2.2 Health   2.3 Ammo    2.3.1 Ammo Pickups </li>  2.3.2 Ammo Max Capacity </li> </ul>  2.4 Other Pickups </li> </ul> </li>  3 Props & Objects   3.1 Destructible Objects </li>  3.2 Interactive Objects </li>  3.3 Other Objects </li> </ul> </li>  4 Secret Elements </li> </ul>

Loot Drop
Loot Drop occurs when an Enemy or Prop drops a useful item (pickup). Dropped items can be Loot (Coins and Cred Chips), Ammo or Health. Different Enemies and Props drop different combinations of items. In some cases Loot Drop is random. In other cases Loot Drop is fixed, meaning a specific item will be dropped on every play-through. In the case of randomly assigned Loot Drop, the liklihood that Health or Ammo will be dropped by an Enemy or Prop increases if the Agent's Health or Ammo is depleted. The chance of Ammo being dropped increases as the Agent's Ammo is depleted. If the Agent has > 40% of his Max Ammo Capacity, Ammo will not be dropped. The chance of Health being dropped increases if the Agent's Health is depleted. If the Agent has > 1 Health, Health items will not be dropped.

Basic Enemy Loot Drop
This class of loot drop applies to low strength Enemies. When an enemy is destroyed there is a chance one of the following items will be dropped: Coins, Ammo, Health or Nothing.

Intermediate Enemy Loot Drop
Applies to larger Enemies. Enemies with Intermediate Loot Drop always drop a combination of Coins and Cred Chips so destroying these enemies is always more lucrative in terms of how many creds you can pickup. Enemies with Intermediate Loot Drop may also drop Ammo or Health in addition to Loot, depending on the Agent's current Ammo inventory and health status.

Crates
Smashable Crates can drop Coins or Cred Chips or may be completely empty. Sometimes Crates can drop rare, high-value items like Small Medpacs, AmmoBoxes or Full Medpacs. It's impossible to distinguish which crates have high-value items inside, so it pays to smash every crate you come across. While most Crates have their Loot randomly assigned at start of the level, the Crates containing high-value items are often fixed, meaning it will always contain that same item on every play-through. Therefore its worth finding them and knowing where they are.

Destructible Objects
Destructible Objects have a chance of dropping one of the following items: Coins, Cred Chips, Ammo, Health. Destructible Objects will always drop items of value, so its worth the effort to destroy them.

Vending Machines
Vending Machines will drop items three times when shot. Each time an item is dropped there is a chance it can be Coins, Cred Chips, Ammo or Health. Following the third drop the Vending Machine explodes and is rendered useless.

Pickups
This is a list of all the pickup types the player will encounter in the game.

Loot
Loot Pickups include Coins, Cred Chips or Stashes. Collecting Loot adds to the Agent's balance of Creds which is shown on the in-game HUD and in menu screens. Creds are spent to unlock new weapons or new Special Agents.

Health
Agents start the game with 3 x Health. Health is lost when Agent is hit by an Enemy projectile or Melee Attack. Health can be restored to full by collecting Health pickups. In addition Agents can increase their total Health by collecting Life Points.

Ammo Pickups
 Ammo Clips  are dropped by Enemies, Vending Machines and Destructible Objects. Ammo Clips contain small quantities of Ammo for equipped weapons. The Quantity of Ammo in an Ammo Clip pickup is a randomly assigned value that is 20-50% of that Ammo Type's Maximum Capacity. Ammo in Bullet Clips, HV Bullet Clips and Shell Clips will always be a multiples of 5.

For example, the default Maximum Capacity for Bullet Ammo Type is 60. So Bullet Clips could contain 15, 20, 25 or 30 Bullets. The default Maximum Capacity for C4 is 10. So C4 Clips could contain 2,3,4 or 5 C4 charges.

 Ammo Boxes  are high-value pickups that restore Ammo to full for all equipped weapons. Ammo Boxes can be dropped by Crates and are often hidden in secret or hard to access areas.

Ammo Max Capacity
Ammo Maximum Capacity can be increased as the game progresses by collecting **Ammo Capacity Powerups (MORE INFO NEEDED)** during gameplay or by unlocking new Special Agents with enhanced Ammo Carrying Capacity.

Props and Objects
Props are objects that Agents can interact with in some way. They may be destructable and drop loot, or they may be static.

Secret Elements
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This section contains information about Secret Areas, Pickups and Props. Do not view this section if you'd rather have the fun of discovering these elements for yourself playing the game.