Weapons

Contents   1 Weapons   1.1 Blaster   1.2 M2019 Special   1.3 Pump Shottie   1.4 C4 Composite   1.5 AX-9 Rapid.SMG   1.6 AR-15 Custom   1.7 Grenade Launcher </li>  1.8 AK-47 </li>  1.9 Flechette Shottie </li>  2.0 Heavy MG </li>  2.1 Rocket Launcher </li>  2.2 E11 Blaster </li>  2.3 Minigun </li>  2.4 M-41A Pulse Rifle </li>  2.5 Tommy Gun </li> </ul> </li>  2 Weapon Slots </li>  3 Ammo <ul>  3.1 Self-Charging </li>  3.2 Bullets </li>  3.3 Shells </li>  3.4 HV Bullets </li>  3.5 C4 Composite </li>  3.6 Grenades </li> <li class="toclevel-2"> 3.7 Rockets </li> </ul> </li> </ul>

Weapons
Weapons are purchased / unlocked in the Character Setup menu using Creds collected during gameplay. The default Blaster is unlocked by default. Once unlocked, weapons can be equipped. The player can carry a maximum of three weapons. Weapon Slot 1 is always equipped with a Blaster weapon (A self-recharging weapon that does not use Ammo). Weapon Slots 2 and 3 can be equipped with any non-blaster weapon.

 Firing Methods  Weapons have either Automatic or Pulse firing mechanics. <ul> <li>Auomatic Weapons fire continuously when the Fire button is depressed. Fire Rate varies between weapons (see tables).</li> <li>Pulse Weapons fire in controlled bursts of 3-4 bullets, with a delay between each burst.</li> </ul>

 Self-Charging versus Ammo Weapons  Blaster Weapons (of which there are two: the default Blaster and E11 Blaster) are self-charging weapons. All other weapons use Ammo. <ul> <li>Self-Charging Weapons are referred to as Blasters. These automatic-firing weapons fire continuously until their charge is depleted and take several seconds to recharge on release of the fire button. Blasters are generally less powerful than Ammo Weapons. The player is always equipped with one Self-Charging Blaster ensuring he will never be without a functioning weapon. Blasters can be used as a primary weapon to attack enemies or in later levels may be better deployed for destroying crates to conserve Ammo of more powerful weapons for battling enemies.</li> <li>Ammo Weapons require Ammo. Once Ammo is depleted the player must collect more from the environment.</li> </ul>

Weapon Slots
On first play Weapon Slot 1 is equipped with the default blaster, while Weapon Slots 2 and 3 are empty. As the player unlocks new weapons in the Character Setting menu they can be assigned to Weapon Slots 2 and 3. The player can carry a maximum of three weapons.

Note that Weapon Slot 1 can only ever be equipped with a Blaster style Weapon of which there are two (the default Blaster and the E11 Blaster). This is to ensure the player always carries a self-charging Weapon in Weapon Slot 1 and will never be caught without Ammo. Weapon Slots 2 and 3 can be equipped with any combination of Ammo-using weapons.

In the image below the default Blaster is equipped in Weapon Slot1, the M2019 is equipped in slot2 and the pump shottie in slot3. Note that the Blaster cannot be assigned to Weapon Slot2 (as shown by the greyed-out button). But the Pump Shottie or C4 can be assigned to Slot 2 (as show by the Blue 'equip' buttons).

Ammo
Agents start each level with full Ammo for all equipped weapons. As Ammo is depleted Agents must pickup more from the environment.

<ul style="list-style:square"> <li>Ammo is dropped by enemies when they are destroyed.</li> <li>Ammo may be dropped by Destructible Objects or Vending Machines.</li> <li>Crates can drop Full Ammo pickups.</li> <li>Full Ammo pickups can be hidden in secret areas, behind smashable walls or in Security Areas.</li> </ul>

See Pickups & Props for additional information.

Ammo inventory is displayed at top left of the in-game HUD. In the image below Bullet and Shell Ammo are shown at the default maximum capacities of 60 Bullets and 25 shells.



If weapons are equipped that use different Ammo then two corresponding Ammo icons are shown on the HUD. If weapons that use the same Ammo are equipped then only one Ammo icon will be shown on the HUD. For example if two weapons that use bullets are equipped, only the bullets Ammo icon will be shown on the HUD.